package l1j.server.server.datatables.storage;

import l1j.server.server.templates.GameConfig;

public interface GameConfigStorage {

	public void load();
	public GameConfig getConfig(final int id);
	public void updateB1(final int id , final int type);
	public void updateB2(final int id, final int type);
	public void updateB3(final int id, final int type);
	public void updateB4(final int id, final int type);
	public void updateB5(final int id, final int type);
	public void updateB6(final int id, final int type);
	public void deleteConfig(final int id);
}
